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Shubhash Nath Thakur

Skilled Game Environment Artist with year of experience creating visually stunning and immersive game environments. Proven track record in optimizing environment art assets for performance, resulting in 20% reduction in load times and improved game stability. Collaborated with game designers to create cohesive and engaging game environments
  • Role

    Unreal Engine Artist

  • Years of Experience

    3 years

Skillsets

  • Unreal Engine - 1.6 Years
  • Unreal Engine - 1.6 Years
  • Photoshop - 2 Years
  • Maya - 02 Years
  • Adobe After Effects - 2 Years
  • Art asset optimization
  • Houdini
  • Photogrammetry
  • procedural generation
  • Speedtree
  • Substance Painter

Professional Summary

3Years
  • Aug, 2023 - Present2 yr 2 months

    Unreal Engine Artist

    MergeXR Studios
  • Jul, 2022 - Jul, 20231 yr

    Unreal Engine Artist

    Nalli Studios

Applications & Tools Known

  • icon-tool

    Unreal Engine

Work History

3Years

Unreal Engine Artist

MergeXR Studios
Aug, 2023 - Present2 yr 2 months
    Designed environment art with assets provided by 3D Artist into unreal engine for film and games. Collaborated with game designers to create a cohesive and visually stunning game environment. Optimized environment art assets for performance, reducing load times by 20% and improving overall game stability.

Unreal Engine Artist

Nalli Studios
Jul, 2022 - Jul, 20231 yr
    Modeled and textured over 3D game assets, including buildings, props, and vegetation, resulting in a visually stunning and immersive game environment. Collaborated with other artists to ensure art assets were consistent with the game's art style, resulting in a cohesive and visually stunning game environment. Created and maintained environment art documentation, ensuring that all assets were properly documented and easily accessible for the art team.

Education

  • Animation Film and Video Production

    AAIT (2022)
  • Science intermediate

    R.B Jalan College (2016)

Certifications

  • Collaborated with other artists to ensure art assets were consistent with Unreal Engine Animation the game's art style,